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	<title>Creative Technologies</title>
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	<link>http://creativetechnologies.info</link>
	<description>Home of Creative Technologies incl. course information, social network and student blogging platform</description>
	<lastBuildDate>Wed, 08 Feb 2012 15:05:37 +0000</lastBuildDate>
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		<title>Google+</title>
		<link>http://creativetechnologies.info/googleplus/</link>
		<comments>http://creativetechnologies.info/googleplus/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 18:31:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CT Info]]></category>
		<category><![CDATA[Advisr]]></category>
		<category><![CDATA[Chat]]></category>
		<category><![CDATA[Google+]]></category>
		<category><![CDATA[Hangout]]></category>
		<category><![CDATA[Hangouts]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1396</guid>
		<description><![CDATA[We&#8217;ve created a test presence for CT on Google+ primarily for the purposes of exploiting Google Hangouts (see video below). Google Hangouts allow video chat between groups of up to ten persons. It&#8217;s extremely easy to use* and works really well; all you need to have is an account with Google e.g. Gmail or Google+ [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We&#8217;ve created a test presence for CT on <a title="CT on Google+" href="http://goo.gl/0lVkc" target="_blank">Google+</a> primarily for the purposes of exploiting Google <em>Hangouts</em> (see video below). Google Hangouts allow video chat between groups of up to ten persons. It&#8217;s extremely easy to use* and works really well; all you need to have is an account with Google e.g. Gmail or Google+ account. You can find out more about Google+ and Google Hangouts <a title="Google Hangouts" href="http://www.google.com/+/learnmore/" target="_blank">here</a> and how to set up private Google Hangouts <a title="G+ Private Hangouts" href="http://www.youtube.com/watch?v=FM9_rIou_q4" target="_blank">here</a>.</p>
<p style="text-align: justify;">While CT is in the process of developing** a dedicated webinar service named <em><a title="Advisr" href="http://www.advi.sr" target="_blank">Advisr</a></em> [ad-vi-ser], the nature of the system makes it less suitable for impromptu online chats. We hope you&#8217;ll find Hangouts helpful when working collaboratively or seeking support. For example, I&#8217;d (Greg) like to use Hangouts for tutorials and project support. To avoid any confusion, CTNet will remain our de facto network for distributing and sharing information, ideas and thoughts. As indicated above, Google+ is being exploited exclusively for the Google Hangout service. If you&#8217;re already on Google+, great! Feel free to circle us &#8211; for Hangouts to work, all members need to be in a circle. May sound complicated, but really isn&#8217;t!</p>
<p>*At the current time you need to install a plugin in advance; it&#8217;s available <a title="G+ Install Plugin" href="http://www.google.com/tools/dlpage/res/talkvideo/hangouts/" target="_blank">here</a></p>
<p>** Initial tests ran during semester 1 2011</p>
<p><a href="http://creativetechnologies.info/googleplus/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Managing Attention</title>
		<link>http://creativetechnologies.info/managing-attention/</link>
		<comments>http://creativetechnologies.info/managing-attention/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 18:50:57 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Data]]></category>
		<category><![CDATA[Deep]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Endeavour]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Memory]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1351</guid>
		<description><![CDATA[Distracted from distraction by distraction T.S. Eliot (1920) In one way or another I&#8217;ve been pondering the matter of attention for the best part of two years. Our working/studying environments push ever more distractions and interruptions into the path of our attention with the result that sustained focus is extremely difficult. Finding time and space [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>Distracted from distraction by distraction </em></p>
<p style="text-align: right;"><em> </em>T.S. Eliot (1920)</p>
<p style="text-align: justify;">In one way or another I&#8217;ve been pondering the matter of attention for the best part of two years. Our working/studying environments push ever more distractions and interruptions into the path of our attention with the result that sustained focus is extremely difficult. Finding time and space to think is highly important. As <a title="Edward de Bono" href="http://www.edwarddebono.com/" target="_blank">Edward de Bono</a> pointed out &#8220;some of the best results come when people stop to think about things that no one else has stopped to think about.&#8221; Competition for attention isn&#8217;t a new problem; in <em>Brave New World Revisited </em>(1958)<em> </em>Aldous Huxley reminds us of &#8220;mans almost infinite appetite for distractions.&#8221; However, given the rapid proliferation of the network, the contemporary picture perhaps differs in terms of scale &#8211; <a title="Clay Shirky" href="http://www.shirky.com/" target="_blank">Clay Shirky</a> suggests that abundance creates information overload and this began with <a title="It's Not Information Overload. It's Filter Failure." href="http://www.youtube.com/watch?v=LabqeJEOQyI" target="_blank">Gutenberg and the printing press</a> (circa 1450). Though we may believe otherwise, our attention is like a spotlight with only the directly illuminated areas of our world arriving at perception&#8217;s door step. Tunnel vision is in fact part of our makeup. You can test this for yourself by visiting <a title="The Invisible Gorilla" href="http://www.theinvisiblegorilla.com/videos.html" target="_blank">The Invisible Gorilla</a> website which is based on research by Daniel Simons and Christopher Chabris.</p>
<p style="text-align: justify;"><a title="Shirky: Not Information Overload" href="http://blip.tv/file/1277460" target="_blank"></a></p>
<p style="text-align: justify;">In a knowledge based economy, information is the commodity and it is in abundance. We consume three times the amount of information we did 50 years ago. In 2011 we created and replicated a stunning 1.8 zettabytes (ZB) of data. That&#8217;s 1.8 billion terabytes (TB) of data which is roughly equivalent to 200 billion 120 minute high definition movies. By 2020 the amount of data being produced will <a title="Digital Universe Study" href="http://www.emc.com/leadership/programs/digital-universe.htm" target="_blank">increase by a factor of 50</a>, driven largely by internet enabled devices. In the UK the internet is now used by <a title="OxIS: Internet Survey" href="http://www.oii.ox.ac.uk/news/?id=598" target="_blank">73% of the population</a> with 60% of that number using social networking sites (up from 49% in 2009). In the context of our daily lives, in addition to tracking possibly numerous e-mail accounts, data feeds and social media, there&#8217;s also the sense that there&#8217;s even more data out there which needs to be tapped as soon as possible. We are highly social creatures; communication with family, friends and confirmation of individuality sit deep within our psyche. Let&#8217;s not forget that we follow 150,000 generations (3 million years) of humans who have evolved to live in one world, the physical world. Relatively speaking the web, as we know it today, is a very recent development (circa 1995) and with it came a second, virtual world. Our lives therefore are getting increasingly noisy and research shows that this increasing volume of information can adversely affect both performance and well-being; even causing burn out.</p>
<p style="text-align: justify;">The human sensory system is extraordinary. The eye can detect as few as two photons entering the retina. Our ears are sensitive to changes in air pressure over a staggering range; from just audible to pain represents a difference of over 1 trillion. And yet, despite &#8211; or perhaps because of &#8211; these abilities, we can find it difficult to navigate with the car radio on and find reasoning a challenging problem almost impossible with the TV on. It appears that we reduce sources of stimuli in order to maximise the amount of attention we can allocate to a specific task. We may believe that our eyes capture everything before them like a video camera and that memories will play back as recorded, however the reality is that you see only a small portion of your environment at any given time. Similarly, we filter sounds continuously by way of identifying what we&#8217;re interested in. The flow of sensory information into our consciousness is therefore compressed by attention. Which brings us to the subject of multi-tasking*; given the limitations in processing attention-rich inputs simultaneously, it is a complete myth and actually reduces your <a title="Media multi-taskers pay mental price" href="http://news.stanford.edu/news/2009/august24/multitask-research-study-082409.html" target="_blank">overall capacity</a> &#8211; studies show that switching between tasks can result in a drop in IQ of up to 15 points. See Clifford Nass and <a title="Multi-tasking is Bad for Your Brain" href="http://bit.ly/yF31lF" target="_blank"><em>Multi-tasking is Bad for Your Brain</em></a></p>
<p style="text-align: justify;">Within any creative field focus is crucial. The ability to direct all your attention onto an important matter is the only way to create things of value. It&#8217;s really very simple, deep thought takes time. Fast responses are driven by intuition and heuristics and though we would not be able to go about our daily lives without them, responses from our more deliberate, reasoning system must be provided processing time. In 2009 John Cleese made a presentation (video below) to the <a title="Creativity World Forum 2009" href="http://www.cwf2009.de/">Creativity World Forum</a> where he spoke about the origin of ideas, the unconscious self and how it&#8217;s important to create &#8220;boundaries of space and time.&#8221; Quiet time yields greater attentiveness and improved cognition. As long as our immediate attention is absorbed in reacting to new inputs we can never realise our fullest creative capacity.</p>
<p style="text-align: justify;"><em><p><a href="http://creativetechnologies.info/managing-attention/"><em>Click here to view the embedded video.</em></a></p></em></p>
<p style="text-align: justify;">Pico Iyer recently <a href="http://www.nytimes.com/2012/01/01/opinion/sunday/the-joy-of-quiet.html">wrote</a> in the New York Times that &#8220;the central paradox of the machines that have made our lives so much brighter, quicker, longer and healthier is that they cannot teach us how to make the best use of them; the information revolution came without an instruction manual.&#8221;</p>
<p style="text-align: justify;">To conclude, I&#8217;m not suggesting we all disconnect and ignore the profound possibilities of our combined intelligence. That would be silly. Our pre-web environment was relatively scarce in terms of content and hence time for concentration was more plentiful. We neither can nor should return to that state. What I am suggesting is that discipline (read: focus and endurance) are extremely important within the context of a creative endeavour. <a title="The Rise of New Groupthink" href="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html" target="_blank">Evidence strongly suggests that we are more creative when free from interruption</a>. Technological change invariably inspires new social structures.</p>
<p style="text-align: justify;">Within the Creative Technologies programme, as part of continued efforts to foster as creative an environment as possible, we&#8217;re developing a set of working principles aimed at ring-fencing attention and minimising switches between tasks for both staff and students.</p>
<p style="text-align: justify;">* Multi-tasking in this context refers to undertaking simultaneous tasks which are not automatic. For example, we can all walk and think at the same time; this is multi-tasking but walking is largely an automatic process i.e. we&#8217;ve done it so many times that it takes little or no additional processing.</p>
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		<title>Seasons Greetings 2011</title>
		<link>http://creativetechnologies.info/seasons-greetings-2011/</link>
		<comments>http://creativetechnologies.info/seasons-greetings-2011/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 19:18:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Greetings]]></category>
		<category><![CDATA[Seasons]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1341</guid>
		<description><![CDATA[The Creative Technologies team wishes all our students, friends, partners and collaborators a happy, peaceful and fun festive season and all the very best for 2012 and beyond.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1342" href="http://creativetechnologies.info/seasons-greetings-2011/seasons-greetings-2011-12-19/"><img class="aligncenter size-full wp-image-1342" title="Season's Greetings-2011-12-19" src="http://creativetechnologies.info/wp-content/uploads/2011/12/Seasons-Greetings-2011-12-19.png" alt="" width="507" height="286" /></a></p>
<p>The Creative Technologies team wishes all our students, friends, partners and collaborators a happy, peaceful and fun festive season and all the very best for 2012 and beyond.</p>
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		<title>BBC Seek Game Developers</title>
		<link>http://creativetechnologies.info/bbc-big-screen/</link>
		<comments>http://creativetechnologies.info/bbc-big-screen/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 13:05:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Big]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1338</guid>
		<description><![CDATA[The BBC will be running a workshop on 13 December on developing games for the new Big Screen which will be installed in Waterloo Place. The BBC Big Screen team in conjunction with the Department of Culture, Arts and Leisure are looking for interactive developers, to produce interactive applications for the BBC Big Screens in Belfast and Derry. In [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>The BBC will be running a workshop on 13 December on developing games for the new <a href="http://www.bbc.co.uk/bigscreens/">Big Screen</a> which will be installed in Waterloo Place.</p>
<p>The BBC Big Screen team in conjunction with the Department of Culture, Arts and Leisure are looking for interactive developers, to produce interactive applications for the BBC Big Screens in Belfast and Derry. In this session, we’ll introduce you to the concept of public space broadcasting, how it works plus how you can get involved.</p>
<p>With a presentation from a current developer, the Big Screen team will outline interactive applications that have been developed to date and offer an insight into what’s worked and what hasn’t. They will also outline the technical aspects involved in running screen applications, plus give you the opportunity to try them yourself!</p>
<p>Developers would then be in a position to submit proposals to the BBC / DCAL where they will be evaluated with a view to commissioning a number of applications for use in 2012, funded by DCAL.</p>
<p>RSVP on <a href="http://www.facebook.com/events/303064646380572">Facebook</a> or <a href="http://digitalderry.org/events/?event_id=58">here</a></p>
</div>
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		<title>Digital is dead&#8230;long live digital</title>
		<link>http://creativetechnologies.info/digital-is-dead-long-live-digital/</link>
		<comments>http://creativetechnologies.info/digital-is-dead-long-live-digital/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 13:18:10 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Art]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Convergence]]></category>
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		<category><![CDATA[ICT]]></category>
		<category><![CDATA[Immigrant]]></category>
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		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mind]]></category>
		<category><![CDATA[Native]]></category>
		<category><![CDATA[Net]]></category>
		<category><![CDATA[Revolution]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[Society]]></category>
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		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1310</guid>
		<description><![CDATA[Face it &#8211; The digital revolution is over Nicholas Negroponte (1998) Digital art, digital media, digital content, digital products…it goes on! Though few of us will have failed to notice that a great deal of our world is now transmitted and received as a string of 1s and 0s, in 2011, is the adjective &#8216;digital&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><em>Face it &#8211; The digital revolution is over</em></p>
<p style="text-align: right;"><a title="Nicholas Negroponte" href="http://web.media.mit.edu/~nicholas/Wired/WIRED6-12.html" target="_blank">Nicholas Negroponte</a> (1998)</p>
<p style="text-align: justify;">Digital art, digital media, digital content, digital products…it goes on! Though few of us will have failed to notice that a great deal of our world is now transmitted and received as a string of 1s and 0s, in 2011, is the adjective &#8216;digital&#8217; really relevant? Are we trying to suggest that by their very nature all things digital are the same, or, somehow different to their respective compound noun origins? Surely art is art, media is media, content is content and a product is still a product. The development of really great art/media/content/products involves stepping through a creative pipeline which we find to be remarkably consistent and irrespective of the tools used.</p>
<p style="text-align: justify;">Convergence has forever forged media, data and personal IT to the extent that the content is indistinguishable from the underlying technology and the result is a transformative agent for both the mind and society. We shouldn&#8217;t be surprised by this however. Circa 1964 McLuhan pointed out &#8216;we shape our tools, and afterwards our tools shape us&#8217; and Thoreau, 100 years earlier, suggested &#8216;we do not ride on the railroad; it rides upon us&#8217;. It&#8217;s important therefore that we maintain an objective distance* so as not to be consumed by our rapidly changing environment.</p>
<p style="text-align: justify;">Let us now focus on the often cited concept of the <em>digital native</em>. <a title="Marc Prensky" href="http://www.marcprensky.com/" target="_blank">Marc Prensky&#8217;s</a> 2001 <em><a title="Digital Natives, Digital Immigrants" href="http://www.scribd.com/doc/9799/Prensky-Digital-Natives-Digital-Immigrants-Part1" target="_blank">Digital Natives, Digital Immigrants</a></em> theory carries with it a number of dangers, particularly in an education context. In short the proposal** is that those born before the rapid proliferation of digital technology are<em> immigrants</em>, and those growing up with the technology are<em> native</em>. It&#8217;s clear that in relation to the younger members of our population access to information and communication technology (ICT) has reached an extraordinary level and their malleable brains are adapting to the multitude of interfaces and media layers with greater ease than say their parents. However, we must not take from this that the <em>native</em> generation are fully literate in, or implicitly understand the network. Remember that the primary online activity for our younger generation is social and/or recreational in nature. We find community silos e.g. Facebook in abundance and the notion that the <em>Google </em><em>Generation </em>understand and<em> </em>explore the web widely is quite simply <a title="‘Google Generation’ is a myth" href="http://www.jisc.ac.uk/news/stories/2008/01/googlegen.aspx" target="_blank">false</a>. The badge serves no purpose other than to unnecessarily distance a portion of the population from the emerging reality and the very real concern is that by assuming too much we risk creating a significant skills gap in the next generation.</p>
<p style="text-align: justify;">* The reality is that we find a conflict between objectivity and engagement. As artists and developers, if we&#8217;re not engaged we&#8217;re restricted in our ability to conjure the very best of ourselves and/or the project.</p>
<p style="text-align: justify;">** Marc Prensky has since revised the theory in favour of <em><a style="font-style: italic;" title=" From Digital Immigrants and Digital Natives to Digital Wisdom" href="http://innovateonline.info/pdf/vol5_issue3/H._Sapiens_Digital-__From_Digital_Immigrants_and_Digital_Natives_to_Digital_Wisdom.pdf" target="_blank">digital wisdom</a>&#8230;</em>and yet the original iteration persists???</p>
<p style="text-align: justify;">
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		<title>21st Century Skills</title>
		<link>http://creativetechnologies.info/21st-century-skills/</link>
		<comments>http://creativetechnologies.info/21st-century-skills/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 20:40:21 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[21st Century]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Brain]]></category>
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		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Human]]></category>
		<category><![CDATA[Interaction]]></category>
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		<category><![CDATA[Logical]]></category>
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		<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1301</guid>
		<description><![CDATA[The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honours the servant and has forgotten the gift Albert Einstein We sit at the intersection between the art brain and the logical brain. One can make bold conceptual leaps with little reason other than [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honours the servant and has forgotten the gift</em></p>
<p style="text-align: right;">Albert Einstein</p>
<p style="text-align: justify;">
<p style="text-align: justify;">We sit at the intersection between the art brain and the logical brain. One can make bold conceptual leaps with little reason other than instinct or emotion while the other demands process, order and efficient execution. Fusing left brain right brain processing is a task which is far from insignificant and while the relative outputs uniquely compliment each other, it is perhaps one of the most significant challenges facing us today.</p>
<p style="text-align: justify;">As we undergo the <a title="Consumerisation of IT" href="http://www.gartner.com/press_releases/asset_138285_11.html" target="_blank">consumerisation of IT</a> and move towards ubiquitous computing, art and design are crucial components in humanising technology. Science fiction is now science fact with Roddenberry&#8217;s hive mind not such a distant possibility (see video from Ericsson below). There are currently in the region of 5 billion mobile users worldwide with <a title="ITU - Facts &amp; Figures 2010" href="http://www.itu.int/ITU-D/ict/material/FactsFigures2010.pdf" target="_blank">90% of the global population having access to a 3G network</a>. Mobile internet will surpass the desktop within the <a title="Morgan Stanley - Mobile Growth" href="http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf " target="_blank">next four years</a> and as the separation between work, home, formal and informal is truly blurred, <a title="Bill Gates - Content is King" href="http://web.archive.org/web/20010126005200/http://www.microsoft.com/billgates/columns/1996essay/essay960103.asp" target="_blank">content is king</a>.</p>
<p style="text-align: justify;">Where once the ability to read and write were prerequisite to employment within a media context, an awareness of the audiovisual toolset is now the default condition. Discrete specialist facilities and tools are no more. Content developers are mobile and creativity spontaneous. Data wrangling, asset management and experience of multiple applications and workflows are fundamental. As we then move into the interactive space building strong ideas around a software driven core requires a unique skillset. Experience creators fuse ideas, design and technology. As Forrester&#8217;s Mike Gualtieri put it <a title="Agile Software is a Cop-out" href="http://blogs.forrester.com/mike_gualtieri/11-10-12-agile_software_is_a_cop_out_heres_whats_next" target="_blank"><em>great software talent means renaissance developers who have passion, creativity, discipline, domain knowledge and user empathy</em></a>. We tend not to see how radical the changes of the last decade or so have been. In the USA, the <a title="DoL: Future Work 21st Century" href="http://www.dol.gov/oasam/programs/history/herman/reports/futurework/execsum.htm" target="_blank">Department of Labour</a> estimates that 65 percent of 6 year olds starting out in school will eventually find careers that haven&#8217;t been invented yet. The labour market therefore is finding it difficult to keep up. Crucial for all of us is the willingness and ability to learn, unlearn and relearn.</p>
<p style="text-align: justify;">In the midst of this technological whirlwind it is easy to forget that underpinning all of this is the human story. We are emotional beings bound by constants of motivation and traits of character which have been with us since day one. Communication and connecting with both hearts and minds (storytelling) has never been more important.</p>
<p><a href="http://creativetechnologies.info/21st-century-skills/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Creative Enterprise</title>
		<link>http://creativetechnologies.info/creative-enterprise/</link>
		<comments>http://creativetechnologies.info/creative-enterprise/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 23:08:19 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[CT]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Derry]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[Entrepreneur]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Londonderry]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Talent]]></category>
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		<category><![CDATA[Ulster]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1286</guid>
		<description><![CDATA[This week we launched a new initiative &#8211; in partnership with Digital Derry and the Office of Innovation &#8211; which will enable our students to attain course credits for realising a digital business. Final year students in both Creative Technologies (CT) and Design have the option of choosing the Innovation &#38; Creative Enterprise (ICE) module and in so [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This week we <a title="Ulster reveals ICE" href="http://news.ulster.ac.uk/releases/2011/6054.html" target="_blank">launched</a> a new initiative &#8211; in partnership with <a title="Digital Derry" href="http://digitalderry.org/" target="_blank">Digital Derry</a> and the <a title="Office of Innovation" href="http://oi.ulster.ac.uk/" target="_blank">Office of Innovation</a> &#8211; which will enable our students to attain course credits for realising a digital business. Final year students in both Creative Technologies (CT) and Design have the option of choosing the <em>Innovation &amp; Creative Enterprise</em> <em>(ICE) </em>module and in so doing will be guided through all the necessary stages of developing a viable business from conceptualisation and market research through to the development of a prototype and speaking to business professionals and investors.</p>
<p style="text-align: justify;">The initiative represents a multi-faceted and long term commitment to the demystification of what it takes to ultimately become your own boss. Today&#8217;s digital talent represents tomorrow&#8217;s leaders (both in business and culture) and they&#8217;re increasingly much less interested in dedicating their creativity and time to <a title="Fact Company - Why I Won't Work" href="http://www.fastcompany.com/1779120/embargo-1027-why-digital-talent-doesn-t-want-to-work-at-your-company" target="_blank">slow moving machines</a>. After all a business start-up is by definition a creative endeavour. Therefore, a strong focus is placed on creativity and design thinking (and doing) in parallel with skills in real-world networking, finance, legal and more traditional subjects areas such as contemporary and digital culture.</p>
<p style="text-align: justify;">Another key component involves a shift in thinking around the subject of failure. For most of us we learn by doing and making mistakes is a fundamental part of that process. Successful entrepreneurs will repeatedly speak of the importance of making mistakes early on and learning from them quickly. As one who has had the great fortune of visiting the west coast of the United States and the phenomenon that is Silicon Valley, the <em>can do</em> attitude is quite literally infectious and the mantra so often repeated is <em>let me fail fast</em>. This of course is not a wish for failure but an expression of the importance of gathering data (results) as quickly as possible so as to enable rapid improvement of the product or service.</p>
<p style="text-align: justify;">We know that within the context of all things &#8216;digital&#8217; the extraordinary pace of development and change means that successful ventures are most often born from a vibrant network of talent &#8211; designers, developers, producers &#8211; advisers and mentors. The support of Digital Derry in this respect is invaluable.</p>
<p style="text-align: justify;">Start-up activity and entrepreneurship sit at the centre of a strong and healthy economy. I&#8217;m confident that our graduates, emboldened with the support of the network and a spirit of DIY, will go on to form many future and groundbreaking companies.</p>
<p style="text-align: justify;">Allow me to finish in the words of a recently departed innovator, visionary and artist:</p>
<p style="text-align: justify;">“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”</p>
<p style="text-align: right;"><a title="Steve Jobs" href="http://www.apple.com/stevejobs/" target="_blank">Steve Jobs</a> 1955 &#8211; 2011</p>
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		<title>CTNet &#8211; Terms and Conditions</title>
		<link>http://creativetechnologies.info/terms-conditions/</link>
		<comments>http://creativetechnologies.info/terms-conditions/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 14:35:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CT Info]]></category>
		<category><![CDATA[Access]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Conditions]]></category>
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		<category><![CDATA[School]]></category>
		<category><![CDATA[Student]]></category>
		<category><![CDATA[Technologies]]></category>
		<category><![CDATA[Terms]]></category>
		<category><![CDATA[Use]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1216</guid>
		<description><![CDATA[General + Use your common sense &#8211; If what you are about to do via CTNet or University IT resource does not conform with your general values of “rightness” or legality &#8211; don’t do it. It will probably get you into trouble. + You are mature and responsible people &#8211; If it feels like you [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><strong>General</strong></div>
<div style="text-align: justify;"><strong><br />
</strong></div>
<div style="text-align: justify;">
<p>+ Use your common sense &#8211; If what you are about to do via CTNet or University IT resource does not conform with your general values of “rightness” or legality &#8211; don’t do it. It will probably get you into trouble.</p>
<p>+ You are mature and responsible people &#8211; If it feels like you are about to do something immature, insensitive and/or wrong – don’t do it!</p>
<p>+ IT resources and their key purpose &#8211; The University provides you all with the very best ICT environment it can possibly deliver &#8211; don’t squander this resource! Use it for research, study and development.</p>
<p>+ What is offensive? &#8211; Remember that an element of the assessment of what constitutes being “offensive” resides with the person/people receiving, witnessing or who are the subject of the content &#8211; your own assessment may not be the only relevant evaluation.</p>
<p>+ Think more than once before you elect to publish a criticism of another student or member of staff, group, department or agency &#8211; or to circulate any such material via electronic means.</p>
<p>+ Be an informed citizen &#8211; As responsible adults you are expected to inform your action with appropriate prior knowledge and recognition of the laws, the regulations and frameworks for acceptable behaviour.</p>
</div>
<div style="text-align: justify;">
<p style="font-weight: bold;">Copyright</p>
<p style="font-weight: bold;"><span style="font-weight: normal;">Unless stated otherwise, the copyright and other intellectual property rights in all text, images and other material on CTNet are owned by the University of Ulster or its licensors and may not be reproduced without prior written permission. See also <a title="University of Ulster Copyright" href="http://www.ulster.ac.uk/copyright.html" target="_blank">Copyright</a></span></p>
<p><strong>Data Protection and Privacy</strong></p>
</div>
<p style="text-align: justify;">The University of Ulster recognises that personal privacy is an important issue, and we support the protection of internet privacy as required by UK legislation. The University of Ulster is legally obliged to comply with the provisions of the Data Protection Act 1998. For more details please see the University&#8217;s <a rel="attachment wp-att-1217" href="http://creativetechnologies.info/terms-conditions/data_protection_policy/">Data Protection</a> Policy.</p>
<p style="text-align: justify;">Any personal details collected through CTNet and provided by you will be processed in accordance with the Act, and will only be used for the purpose stated at the time we request it.</p>
<p style="text-align: justify;">All School of Creative Arts websites use Google Analytics to track browsing trends in order to enable enhancement of the site in question. Information about the pages visited by users is stored for statistical analysis purposes, but individual usage patterns are not monitored.</p>
<p>Google in turn have a privacy policy &#8211; <a title="Google Privacy Policy" href="www.google.com/intl/en/privacy.html" target="_blank">www.google.com/intl/en/privacy.html</a></p>
<p>The University of Ulster maintains logs of its servers&#8217; activity. These server log files include the IP address of every computer used to access the website. The log files are again used to analyse usage of the website in question.</p>
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<p><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong>By their nature, websites are subject to constant change. While all reasonable efforts are made to ensure that the content of CTNet is accurate and up-to-date, all content, services and materials are provided &#8220;as is&#8221; and the School reserves the right to amend, add to or remove these at any time.</p>
<p style="text-align: justify;">Nothing on this website constitutes any part of a contract unless otherwise expressly stated. The School permits its students and staff to maintain personal pages on CTNet. Any views expressed on these pages do not necessarily represent the views of the School or University. The School/University may alter these terms and conditions from time to time and post the new versions here, following which all use of CTNet will be governed by that new version.</p>
<p style="text-align: justify;"><strong>Liability</strong></p>
<p style="text-align: justify;"><strong> </strong>To the fullest extent permitted by law, the University will not be held liable for any direct, indirect or consequential damage arising out of the use, delay, variation or failure in the provision of information held on these pages.</p>
<p style="text-align: justify;">The University takes all reasonable steps to ensure that the University services and the University network are error and virus free, every effort is made to ensure downloadable content is free from viruses. The University accepts no liability for damages resulting from virus infection.</p>
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<p style="text-align: justify;"><strong> </strong>While the University tries to make all network services available 24 hours a day, it reserves the right to suspend or withdraw access, without notice, to either the whole or part of these services, for any reason.</p>
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<p style="text-align: justify;">We strongly advise all students to observe the <a rel="attachment wp-att-1218" href="http://creativetechnologies.info/terms-conditions/golden-rules-students/">Nine Golden Rules</a> for working safely online.</p>
<p style="text-align: justify;">All text, images and other content on this website is copyright of the University unless explicitly stated otherwise. You may only download or copy it for the purposes of teaching, administration and research within the University, or for personal, non-commercial use. You are required to seek written permission from the University for any other use or purpose.</p>
<p style="text-align: justify;">You may link to any page on the website. You are not permitted however, to frame or copy en masse keywords, meta tags, content or code from this website and place it on another website causing users or search engines to be redirected to the other site. You are not permitted to use any robot, spider, other automatic device or manual process to monitor or copy the website or the content expressed herein, other than for search engine indexing. Such search engines are expected to comply with the &#8216;Robots Exclusion Protocol&#8217; as set out in any robots.txt files on the website.</p>
<p><strong>External Websites</strong></p>
<p style="text-align: justify;"><strong> </strong>Any links to external websites provided by CTNet have been included for convenience only.</p>
<p style="text-align: justify;">The provision by the University of a link to another website does not constitute any authorisation by the University to you to access materials or services held at that location.</p>
<p style="text-align: justify;">The University of Ulster is not responsible for the content, availability or quality of any material contained on external websites and links to external sites should not be taken as an endorsement by the University of opinions expressed or services offered by those sites.</p>
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		<title>Student Representation</title>
		<link>http://creativetechnologies.info/student-representation/</link>
		<comments>http://creativetechnologies.info/student-representation/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:53:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CT Info]]></category>
		<category><![CDATA[Class]]></category>
		<category><![CDATA[Course]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Meeting]]></category>
		<category><![CDATA[Rep]]></category>
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		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Student]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1205</guid>
		<description><![CDATA[The University of Ulster has a Student Charter that sets out the quality of service which it believes students are entitled to expect and receive. The Charter also demonstrates the University’s commitment to all who study here.  The University aims to ensure that all students have an educational experience which is both valuable and enjoyable. For a copy of the Students’ charter please see the Class Rep pages on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<p style="text-align: justify;">The University of Ulster has a Student Charter that sets out the quality of service which it believes students are entitled to expect and receive. The Charter also demonstrates the University’s commitment to all who study here.  The University aims to ensure that all students have an educational experience which is both valuable and enjoyable.</p>
<p style="text-align: justify;">For a copy of the Students’ charter please see the <em>Class Rep</em> pages on the <a title="Students Union" href="http://www.uusu.org/" target="_blank">Students Union website</a>.</p>
<p style="text-align: justify;">To ensure that this commitment is met it is important that the University receives regular feedback from the student population.  Class Reps, supported by the Students’ Union, are the main vehicle through which students can have a say over their own learning experience.</p>
<p style="text-align: justify;"><strong>Student Representation</strong></p>
<p style="text-align: justify;">Class Reps are elected at course level to represent the views of students who are their course colleagues. They are usually the first point of contact for most students in regard to issues, concerns and questions about the course they are studying. Class Reps are the means through which students can comment on things that work well, provide constructive criticism of things that don’t work quite so well and offer suggestions on areas for consideration for their course. The ultimate aim is to ensure the continual improvement of the student learning experience which is achieved through effective communication between Students, the University and the Students’ Union.</p>
<p style="text-align: justify;">The Staff-Student Consultative Committee is usually the best place for a Class Rep to provide student opinion. As a Class Rep you play an essential role in the student feedback process by ensuring that the University listens to the voice of its students and acts upon the information that it is given. During your time as a Class Rep, you will relay the comments, questions and concerns of your fellow students to the Academic Staff who can make changes happen.</p>
<p style="text-align: justify;">In addition, the Class Rep will feedback information to the Students’ Union and relay information from the Students’ Union back to students on their course. This is achieved via the regular Student Union Representation Forum (SURF) meetings where those in attendance will get the opportunity to receive updates and to give feedback  on student issues, of both an academic and non-academic nature.</p>
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		<title>Staff Student Meetings 2011</title>
		<link>http://creativetechnologies.info/staff-student-meetings-2011/</link>
		<comments>http://creativetechnologies.info/staff-student-meetings-2011/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:27:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CT Info]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Committee]]></category>
		<category><![CDATA[Consultative]]></category>
		<category><![CDATA[Course]]></category>
		<category><![CDATA[Creative Technologies]]></category>
		<category><![CDATA[Meeting]]></category>
		<category><![CDATA[Representative]]></category>
		<category><![CDATA[Schedule]]></category>
		<category><![CDATA[Staff]]></category>
		<category><![CDATA[Student]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1202</guid>
		<description><![CDATA[Listed below are the dates for the Staff Student Consultative Meetings for semester one 2011. All students should ensure that they raise any important (University related) issues with their class representatives in advance. All matters raised will then be forwarded to the CT Course Committee which will take place on Wednesday 2 November 2011 at 1430. CT1 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Listed below are the dates for the Staff Student Consultative Meetings for semester one 2011. All students should ensure that they raise any important (University related) issues with their class representatives in advance. All matters raised will then be forwarded to the CT Course Committee which will take place on Wednesday 2 November 2011 at 1430.</p>
<ul style="text-align: justify;">
<li style="text-align: justify;">CT1 &#8211; Tuesday 25 October at 1400 (MQ210)</li>
<li>CT2 &#8211; Tuesday 25 October at 1200 (MQ210)</li>
<li>CT3 &#8211; Wednesday 26 October at 1100 (MQ210)</li>
</ul>
<p>Your class representatives are:</p>
<ul>
<li>CT1 &#8211; Marty Doherty, Jennifer Aicken</li>
<li>CT2 &#8211; Danielle Stephenson, Brid Nic Roibeaird</li>
<li>CT3 &#8211; Sean Corvan, Peter McQuilkin</li>
</ul>
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