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	<title>Creative Technologies</title>
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	<link>http://creativetechnologies.info</link>
	<description>Home of the Creative Technologies programme incl. course information, social network and student blogging platform</description>
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		<title>Liberating Software</title>
		<link>http://creativetechnologies.info/liberating-software/</link>
		<comments>http://creativetechnologies.info/liberating-software/#comments</comments>
		<pubDate>Tue, 08 May 2012 19:20:19 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Application]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Build]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emerging]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Human-centred]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1489</guid>
		<description><![CDATA[&#8230;computer science is a liberal art, it&#8217;s something everyone should know how to use, at least, and harness in their life. It&#8217;s not something that should be relegated to 5 percent of the population over in the corner Steve Jobs  (1955 &#8211; 2011) We react to software the same way we react to movies and [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8230;computer science is a liberal art, it&#8217;s something everyone should know how to use, at least, and harness in their life. It&#8217;s not something that should be relegated to 5 percent of the population over in the corner</em></p>
<p style="text-align: right;">Steve Jobs  (1955 &#8211; 2011)</p>
<p><em>We react to software the same way we react to movies and music. The language of our lives</em></p>
<p style="text-align: right;"><em></em><a href="http://ihnatko.com/">Andy Ihnatko</a></p>
<p>I should perhaps clarify the title of this post a little further; it refers to the liberation of software or more specifically software development. OK, but liberate from what? Liberation from the countless labels, preconceived notions and misconceptions relating to how really great software is made. If we accept that software applications increasingly perform as vantage points into our world, we inevitably realise the emerging synthesis of software and culture, technology and art.</p>
<p>The evolution of our everyday devices experienced through a multiplicity of screens, year-on-year increases in processing capacity, reduction in physical size and cost coupled with improvement in network connectivity (although slow by comparison) has brought us to an extraordinary juncture and as we discover new and exciting ways to interact with information, design and development must be centred around human experience.</p>
<p>And herein lies part of the problem, I’ve already used two labels &#8211; <em>design</em> and <em>development</em> &#8211; in reference to how software is built and these in turn can imply that the two are distinct from each other. Design and development by and large have evolved within the traditionally distinct spheres of art and computer science. The reasons for this are not complicated and have been discussed in previous posts; the key point today is that this separation can no longer be supported. Thinking in terms of separate activities will only lead to failure as ideas merge unsuccessfully.</p>
<p>I recently had the opportunity to attend the inaugural <a href="http://www.ull.ie/">Úll</a> conference in Dublin where <a href="http://warpspire.com/">Kyle Neath</a>, Director of Design at <a href="http://github.com">GitHub</a>, addressed the topic of design versus development stating that “labels are frustrating and lead to arbitrary conflict.” Interestingly, while Kyle’s professional title suggests design, he describes himself as a <em>builder</em>, holding skills in both design and development. Whether in education or professional work how can we expect to fully realise our potential if we insist on classifying talents, abilities, skills and duties in strict verticals?</p>
<p>So, what about the realities of software development? Not that long ago it was necessary to spend a significant amount of time just negotiating the complexities of pushing an application live. Today however, thanks to the work of many extremely clever people, excellent tools and frameworks exist; these tools and frameworks enable the management of complexity which in turn grants us the opportunity to invest more time in ideation and build. I believe it is unfair to charge computer science departments with sole responsibility for informing future builders in the use of these tools and frameworks. The next set of problems facing the human network are very much harder and it is here that computer science should be allowed to concentrate &#8211; investigating future tools, frameworks, solutions and possibilities. More importantly, it is now within the reach of a far greater proportion of the population to start dreaming up and realising new software applications.</p>
<p>The acquisition of the popular mobile photo-sharing service <a href="http://instagr.am/">Instagram</a> by Facebook for a staggering 1 billion dollars has been a topic of much discussion in recent weeks. Instagram CEO and co-founder Kevin Systrom is not <a href="http://www.forbes.com/sites/limyunghui/2012/04/09/inspiring-insights-by-instagram-ceo-kevin-systrom-the-man-who-built-a-1-billion-startup/">strictly an engineer</a>; he had previously worked in marketing and taught himself how to code in his spare time. The <a href="http://visual.ly/history-instagram-infographic">meteoric success</a> of Instagram (first 30 million users in less than two years) is attributable to a variety of factors; the leading contributor however is that the application did a simple thing really, really well. Not that it was a new idea &#8211; sharing photos with friends is hardly new &#8211; just that the execution was at all times user-focused and of a very high standard. You only had to use the application once to realise that great care and attention had been invested in the user experience. Ideas need the support of passion and it is not the case that innovation is restricted to experts within specific domains.</p>
<p>What if software development in the context of interactive systems simply requires a new name? A name which captures more fully the breadth of relevant subject areas? This is not to suggest a dumbing down of the endeavour, not at all! Only that we evoke a more rounded approach and avoid unnecessarily alienating future builders through the use of predominantly engineering based naming conventions and examples. Education clearly has a significant role to play and an urgent reconstitution of the art science balance is necessary; with particular attention on the early school years. It is vitally important that our children are prepared to explore, create and persevere in technology rich environments; not to function simply as users of  software but to maximise their potential as builders of new systems. Engineering and art are nothing more than manifestations of human creativity and therefore share much in common.</p>
<p>In closing I feel I should highlight that the above is not intended as an argument in favour of generalist skill sets; I have indicated in previous <a href="http://creativetechnologies.info/managing-attention/">posts</a> that excellence requires focus; whatever the subject area we simply must have depth. We accept (rapid) change as a reality and therefore knowing everything is unrealistic, however, in addition to our key strengths, we should each be versatile enough to develop solid understandings of the mechanics of related disciplines and in so doing gain perspective on the bigger picture.</p>
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		<title>School of Creative Arts Launches iPhone and iPad Development Courses</title>
		<link>http://creativetechnologies.info/school-of-creative-arts-launches-iphone-ipad-development-course/</link>
		<comments>http://creativetechnologies.info/school-of-creative-arts-launches-iphone-ipad-development-course/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 14:50:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Application]]></category>
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		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1471</guid>
		<description><![CDATA[The University of Ulster is launching a unique set of Apple iOS application (app) development courses at its Magee campus commencing with a introduction to development for iPhone. The twelve-week programme is open to anyone who wants to learn how to design and develop their app idea. The popularity of iOS (iPhone and iPad) and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-1472" href="http://creativetechnologies.info/school-of-creative-arts-launches-iphone-ipad-development-course/uumageeappslaunch1/"><img class="aligncenter size-large wp-image-1472" title="Ulster Launches iOS Course" src="http://creativetechnologies.info/wp-content/uploads/2012/03/UUMAGEEAPPSLaunch1-720x480.jpg" alt="" width="432" height="288" /></a></p>
<p style="text-align: justify;">The University of Ulster is launching a unique set of Apple iOS application (app) development courses at its Magee campus commencing with a introduction to development for iPhone.</p>
<p style="text-align: justify;">The twelve-week programme is open to anyone who wants to learn how to design and develop their app idea. The popularity of iOS (iPhone and iPad) and the recent landmark of 25 billion app downloads on the Apple App Store has placed app development firmly on the agenda with iOS developers being highly sought after.</p>
<p style="text-align: justify;">Beginning in April, the course will introduce students to the fundamentals of development and deliver a full understanding of the environment, tools, hardware and frameworks to build apps – both informational and entertainment. The courses will also take a look into the future and consider evolving models of development including how to integrate the web.</p>
<p style="text-align: justify;">Course Director, Greg O’Hanlon from the School of Creative Arts, said: “Mobile devices like iPhones and iPads are rapidly becoming a staple of everyday living, and more and more content creators are seeking to deploy apps as a gateway to media, entertainment, productivity and information.</p>
<p style="text-align: justify;">“New developers can benefit enormously from professional tuition, support and guidance – whether they want to support an idea of their own or enhance their career prospects at a time when Northern Ireland is critically short in supply of developers.”</p>
<p style="text-align: justify;">He added: “Ulster’s School of Creative Arts is an Apple Authorised Training Centre for Education. We have been planning to launch these courses in app development for some time and we are delighted that all the pieces have come together allowing us to offer this unique programme in the north-west.”</p>
<p style="text-align: justify;">“We are very excited by the potential of creating more technically proficient content developers across the region – this can only be good news for Northern Ireland’s economy.”</p>
<p style="text-align: justify;">The iPhone app development course will be followed by an iPad development course which will launch in September 2012.</p>
<p style="text-align: justify;"><em>An Introduction to iPhone Development</em> will commence on April 21 and run from 11am – 1pm every Saturday for twelve weeks.</p>
<p style="text-align: justify;">For further information contact: Greg O’Hanlon, School of Creative Arts, University of Ulster, Magee, on: 028 71675529 or email: <a href="mailto:g.ohanlon@ulster.ac.uk">g.ohanlon@ulster.ac.uk</a></p>
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		<title>Get Making!</title>
		<link>http://creativetechnologies.info/get-making/</link>
		<comments>http://creativetechnologies.info/get-making/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 00:55:18 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Board]]></category>
		<category><![CDATA[Circuit]]></category>
		<category><![CDATA[Component]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Hack]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Invent]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[Maker]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rapid]]></category>
		<category><![CDATA[Repurpose]]></category>
		<category><![CDATA[Sensor]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tinker]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1442</guid>
		<description><![CDATA[The specialist in comprehensive design is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist Buckminster Fuller (1895-1983) While there is no magic formula for innovation we know that it stems from an investment in people and a culture of creativity; a culture supporting freedom, collaboration* and focus &#8211; each an important element in inventing [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1445" href="http://creativetechnologies.info/get-making/img_0020-2/"><img class="aligncenter size-large wp-image-1445" title="Interface Technologies &amp; Applications - 1" src="http://creativetechnologies.info/wp-content/uploads/2012/02/IMG_00201-720x480.jpg" alt="" width="720" height="480" /></a></p>
<p style="text-align: justify;"><em>The specialist in comprehensive design is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist</em></p>
<p style="text-align: right;">Buckminster Fuller (1895-1983)</p>
<p style="text-align: justify;">While there is no magic formula for innovation we know that it stems from an investment in people and a culture of creativity; a culture supporting freedom, collaboration* and focus &#8211; each an important element in inventing the future. One of the great challenges of our new globalised reality is the delicate balance between depth in understanding &#8211; a process which can often take some time &#8211; and the necessary rapidity of new developments. Education is clearly key, however we also need to start thinking a little differently; whether we realise it or not we are currently in the midst of an <a style="text-align: justify;" title="The DIY Maker Movement" href="http://www.businessweek.com/magazine/the-diy-maker-movement-meets-the-vcs-02162012.html" target="_blank">industrial revolution</a><span style="text-align: justify;">; a revolution where <a title="The Re-Emergence of DIY vs. Big Organisations" href="http://blog.makezine.com/2011/03/25/the-re-emergence-of-diy-vs-big-organizations-by-johnny-lee/">good ideas can come from anywhere</a>, </span><a style="text-align: justify;" title="In the Next Industrial Revolution" href="http://www.wired.com/magazine/2010/01/ff_newrevolution/all/1" target="_blank">digital bits are both material and currency</a><span style="text-align: justify;"> and where each of us can be creator, doer and maker.</span></p>
<p style="text-align: justify;">In January 2012 the Creative Technologies (CT) programme commenced a new module in &#8220;Interface Technologies and Applications&#8221; and though the title may be lengthy, the objective is quite simple; get students making stuff (combining both hard- and software) as early as possible. Utilising a variety of software tools (many of which are open source), a selection of electronic components and the <a title="Arduino" href="http://www.arduino.cc/" target="_blank">Arduino</a> micro-controller, year one CT students are currently on their way to realising their designs through an initial prototype upon which they will test, learn and iterate.</p>
<p style="text-align: justify;">The new module sits to the fore of an updated three year <a title="Creative Technologies - Course" href="http://creativearts.ulster.ac.uk/ct/course" target="_blank">pathway</a> in what we refer to as <em>Interactive Systems</em>; bridging the physical and the virtual through content rich, user-focused applications of data&#8230;from literally any device. We&#8217;re confident that placing a focus on this bridge will achieve two things:</p>
<p style="text-align: justify;">1. A vastly improved understanding of, and interest in software coding and electronics</p>
<p style="text-align: justify;">2. A boost in innovation as barriers to entry are reduced and rapid prototyping becomes commonplace</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">* Collaboration and effective group interaction is itself in <a title="The Brainstorming Myth" href="http://www.newyorker.com/reporting/2012/01/30/120130fa_fact_lehrer?currentPage=all" target="_blank">need of a rethink</a> in terms of wider application.</p>
<p style="text-align: justify;">
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		<title>Google+</title>
		<link>http://creativetechnologies.info/googleplus/</link>
		<comments>http://creativetechnologies.info/googleplus/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 18:31:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CT Info]]></category>
		<category><![CDATA[Advisr]]></category>
		<category><![CDATA[Chat]]></category>
		<category><![CDATA[Google+]]></category>
		<category><![CDATA[Hangout]]></category>
		<category><![CDATA[Hangouts]]></category>
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		<category><![CDATA[Service]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1396</guid>
		<description><![CDATA[We&#8217;ve created a test presence for CT on Google+ primarily for the purposes of exploiting Google Hangouts (see video below). Google Hangouts allow video chat between groups of up to ten persons. It&#8217;s extremely easy to use* and works really well; all you need to have is an account with Google e.g. Gmail or Google+ [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We&#8217;ve created a test presence for CT on <a title="CT on Google+" href="http://goo.gl/0lVkc" target="_blank">Google+</a> primarily for the purposes of exploiting Google <em>Hangouts</em> (see video below). Google Hangouts allow video chat between groups of up to ten persons. It&#8217;s extremely easy to use* and works really well; all you need to have is an account with Google e.g. Gmail or Google+ account. You can find out more about Google+ and Google Hangouts <a title="Google Hangouts" href="http://www.google.com/+/learnmore/" target="_blank">here</a> and how to set up private Google Hangouts <a title="G+ Private Hangouts" href="http://www.youtube.com/watch?v=FM9_rIou_q4" target="_blank">here</a>.</p>
<p style="text-align: justify;">While CT is in the process of developing** a dedicated webinar service named <em><a title="Advisr" href="http://www.advi.sr" target="_blank">Advisr</a></em> [ad-vi-ser], the nature of the system makes it less suitable for impromptu online chats. We hope you&#8217;ll find Hangouts helpful when working collaboratively or seeking support. For example, I&#8217;d (Greg) like to use Hangouts for tutorials and project support. To avoid any confusion, CTNet will remain our de facto network for distributing and sharing information, ideas and thoughts. As indicated above, Google+ is being exploited exclusively for the Google Hangout service. If you&#8217;re already on Google+, great! Feel free to circle us &#8211; for Hangouts to work, all members need to be in a circle. May sound complicated, but really isn&#8217;t!</p>
<p>*At the current time you need to install a plugin in advance; it&#8217;s available <a title="G+ Install Plugin" href="http://www.google.com/tools/dlpage/res/talkvideo/hangouts/" target="_blank">here</a></p>
<p>** Initial tests ran during semester 1 2011</p>
<p><a href="http://creativetechnologies.info/googleplus/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Managing Attention</title>
		<link>http://creativetechnologies.info/managing-attention/</link>
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		<pubDate>Sat, 07 Jan 2012 18:50:57 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Age]]></category>
		<category><![CDATA[Brain]]></category>
		<category><![CDATA[Cognitive]]></category>
		<category><![CDATA[Creative]]></category>
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		<category><![CDATA[Deep]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Endeavour]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Problem]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Solving]]></category>
		<category><![CDATA[System]]></category>
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		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thought]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1351</guid>
		<description><![CDATA[Distracted from distraction by distraction T.S. Eliot (1920) In one way or another I&#8217;ve been pondering the matter of attention for the best part of two years. Our working/studying environments push ever more distractions and interruptions into the path of our attention with the result that sustained focus is extremely difficult. Finding time and space [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>Distracted from distraction by distraction </em></p>
<p style="text-align: right;"><em> </em>T.S. Eliot (1920)</p>
<p style="text-align: justify;">In one way or another I&#8217;ve been pondering the matter of attention for the best part of two years. Our working/studying environments push ever more distractions and interruptions into the path of our attention with the result that sustained focus is extremely difficult. Finding time and space to think is highly important. As <a title="Edward de Bono" href="http://www.edwarddebono.com/" target="_blank">Edward de Bono</a> pointed out &#8220;some of the best results come when people stop to think about things that no one else has stopped to think about.&#8221; Competition for attention isn&#8217;t a new problem; in <em>Brave New World Revisited </em>(1958)<em> </em>Aldous Huxley reminds us of &#8220;mans almost infinite appetite for distractions.&#8221; However, given the rapid proliferation of the network, the contemporary picture perhaps differs in terms of scale &#8211; <a title="Clay Shirky" href="http://www.shirky.com/" target="_blank">Clay Shirky</a> suggests that abundance creates information overload and this began with <a title="It's Not Information Overload. It's Filter Failure." href="http://www.youtube.com/watch?v=LabqeJEOQyI" target="_blank">Gutenberg and the printing press</a> (circa 1450). Though we may believe otherwise, our attention is like a spotlight with only the directly illuminated areas of our world arriving at perception&#8217;s door step. Tunnel vision is in fact part of our makeup. You can test this for yourself by visiting <a title="The Invisible Gorilla" href="http://www.theinvisiblegorilla.com/videos.html" target="_blank">The Invisible Gorilla</a> website which is based on research by Daniel Simons and Christopher Chabris.</p>
<p style="text-align: justify;"><a title="Shirky: Not Information Overload" href="http://blip.tv/file/1277460" target="_blank"></a></p>
<p style="text-align: justify;">In a knowledge based economy, information is the commodity and it is in abundance. We consume three times the amount of information we did 50 years ago. In 2011 we created and replicated a stunning 1.8 zettabytes (ZB) of data. That&#8217;s 1.8 billion terabytes (TB) of data which is roughly equivalent to 200 billion 120 minute high definition movies. By 2020 the amount of data being produced will <a title="Digital Universe Study" href="http://www.emc.com/leadership/programs/digital-universe.htm" target="_blank">increase by a factor of 50</a>, driven largely by internet enabled devices. In the UK the internet is now used by <a title="OxIS: Internet Survey" href="http://www.oii.ox.ac.uk/news/?id=598" target="_blank">73% of the population</a> with 60% of that number using social networking sites (up from 49% in 2009). In the context of our daily lives, in addition to tracking possibly numerous e-mail accounts, data feeds and social media, there&#8217;s also the sense that there&#8217;s even more data out there which needs to be tapped as soon as possible. We are highly social creatures; communication with family, friends and confirmation of individuality sit deep within our psyche. Let&#8217;s not forget that we follow 150,000 generations (3 million years) of humans who have evolved to live in one world, the physical world. Relatively speaking the web, as we know it today, is a very recent development (circa 1995) and with it came a second, virtual world. Our lives therefore are getting increasingly noisy and research shows that this increasing volume of information can adversely affect both performance and well-being; even causing burn out.</p>
<p style="text-align: justify;">The human sensory system is extraordinary. The eye can detect as few as two photons entering the retina. Our ears are sensitive to changes in air pressure over a staggering range; from just audible to pain represents a difference of over 1 trillion. And yet, despite &#8211; or perhaps because of &#8211; these abilities, we can find it difficult to navigate with the car radio on and find reasoning a challenging problem almost impossible with the TV on. It appears that we reduce sources of stimuli in order to maximise the amount of attention we can allocate to a specific task. We may believe that our eyes capture everything before them like a video camera and that memories will play back as recorded, however the reality is that you see only a small portion of your environment at any given time. Similarly, we filter sounds continuously by way of identifying what we&#8217;re interested in. The flow of sensory information into our consciousness is therefore compressed by attention. Which brings us to the subject of multi-tasking*; given the limitations in processing attention-rich inputs simultaneously, it is a complete myth and actually reduces your <a title="Media multi-taskers pay mental price" href="http://news.stanford.edu/news/2009/august24/multitask-research-study-082409.html" target="_blank">overall capacity</a> &#8211; studies show that switching between tasks can result in a drop in IQ of up to 15 points. See Clifford Nass and <a title="Multi-tasking is Bad for Your Brain" href="http://bit.ly/yF31lF" target="_blank"><em>Multi-tasking is Bad for Your Brain</em></a></p>
<p style="text-align: justify;">Within any creative field focus is crucial. The ability to direct all your attention onto an important matter is the only way to create things of value. It&#8217;s really very simple, deep thought takes time. Fast responses are driven by intuition and heuristics and though we would not be able to go about our daily lives without them, responses from our more deliberate, reasoning system must be provided processing time. In 2009 John Cleese made a presentation (video below) to the <a title="Creativity World Forum 2009" href="http://www.cwf2009.de/">Creativity World Forum</a> where he spoke about the origin of ideas, the unconscious self and how it&#8217;s important to create &#8220;boundaries of space and time.&#8221; Quiet time yields greater attentiveness and improved cognition. As long as our immediate attention is absorbed in reacting to new inputs we can never realise our fullest creative capacity.</p>
<p style="text-align: justify;"><em><p><a href="http://creativetechnologies.info/managing-attention/"><em>Click here to view the embedded video.</em></a></p></em></p>
<p style="text-align: justify;">Pico Iyer recently <a href="http://www.nytimes.com/2012/01/01/opinion/sunday/the-joy-of-quiet.html">wrote</a> in the New York Times that &#8220;the central paradox of the machines that have made our lives so much brighter, quicker, longer and healthier is that they cannot teach us how to make the best use of them; the information revolution came without an instruction manual.&#8221;</p>
<p style="text-align: justify;">To conclude, I&#8217;m not suggesting we all disconnect and ignore the profound possibilities of our combined intelligence. That would be silly. Our pre-web environment was relatively scarce in terms of content and hence time for concentration was more plentiful. We neither can nor should return to that state. What I am suggesting is that discipline (read: focus and endurance) are extremely important within the context of a creative endeavour. <a title="The Rise of New Groupthink" href="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html" target="_blank">Evidence strongly suggests that we are more creative when free from interruption</a>. Technological change invariably inspires new social structures.</p>
<p style="text-align: justify;">Within the Creative Technologies programme, as part of continued efforts to foster as creative an environment as possible, we&#8217;re developing a set of working principles aimed at ring-fencing attention and minimising switches between tasks for both staff and students.</p>
<p style="text-align: justify;">* Multi-tasking in this context refers to undertaking simultaneous tasks which are not automatic. For example, we can all walk and think at the same time; this is multi-tasking but walking is largely an automatic process i.e. we&#8217;ve done it so many times that it takes little or no additional processing.</p>
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		<title>Seasons Greetings 2011</title>
		<link>http://creativetechnologies.info/seasons-greetings-2011/</link>
		<comments>http://creativetechnologies.info/seasons-greetings-2011/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 19:18:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Greetings]]></category>
		<category><![CDATA[Seasons]]></category>

		<guid isPermaLink="false">http://creativetechnologies.info/?p=1341</guid>
		<description><![CDATA[The Creative Technologies team wishes all our students, friends, partners and collaborators a happy, peaceful and fun festive season and all the very best for 2012 and beyond.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1342" href="http://creativetechnologies.info/seasons-greetings-2011/seasons-greetings-2011-12-19/"><img class="aligncenter size-full wp-image-1342" title="Season's Greetings-2011-12-19" src="http://creativetechnologies.info/wp-content/uploads/2011/12/Seasons-Greetings-2011-12-19.png" alt="" width="507" height="286" /></a></p>
<p>The Creative Technologies team wishes all our students, friends, partners and collaborators a happy, peaceful and fun festive season and all the very best for 2012 and beyond.</p>
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		<title>BBC Seek Game Developers</title>
		<link>http://creativetechnologies.info/bbc-big-screen/</link>
		<comments>http://creativetechnologies.info/bbc-big-screen/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 13:05:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1338</guid>
		<description><![CDATA[The BBC will be running a workshop on 13 December on developing games for the new Big Screen which will be installed in Waterloo Place. The BBC Big Screen team in conjunction with the Department of Culture, Arts and Leisure are looking for interactive developers, to produce interactive applications for the BBC Big Screens in Belfast and Derry. In [...]]]></description>
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<p>The BBC will be running a workshop on 13 December on developing games for the new <a href="http://www.bbc.co.uk/bigscreens/">Big Screen</a> which will be installed in Waterloo Place.</p>
<p>The BBC Big Screen team in conjunction with the Department of Culture, Arts and Leisure are looking for interactive developers, to produce interactive applications for the BBC Big Screens in Belfast and Derry. In this session, we’ll introduce you to the concept of public space broadcasting, how it works plus how you can get involved.</p>
<p>With a presentation from a current developer, the Big Screen team will outline interactive applications that have been developed to date and offer an insight into what’s worked and what hasn’t. They will also outline the technical aspects involved in running screen applications, plus give you the opportunity to try them yourself!</p>
<p>Developers would then be in a position to submit proposals to the BBC / DCAL where they will be evaluated with a view to commissioning a number of applications for use in 2012, funded by DCAL.</p>
<p>RSVP on <a href="http://www.facebook.com/events/303064646380572">Facebook</a> or <a href="http://digitalderry.org/events/?event_id=58">here</a></p>
</div>
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		<title>Digital is dead&#8230;long live digital</title>
		<link>http://creativetechnologies.info/digital-is-dead-long-live-digital/</link>
		<comments>http://creativetechnologies.info/digital-is-dead-long-live-digital/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 13:18:10 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1310</guid>
		<description><![CDATA[Face it &#8211; The digital revolution is over Nicholas Negroponte (1998) Digital art, digital media, digital content, digital products…it goes on! Though few of us will have failed to notice that a great deal of our world is now transmitted and received as a string of 1s and 0s, in 2011, is the adjective &#8216;digital&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><em>Face it &#8211; The digital revolution is over</em></p>
<p style="text-align: right;"><a title="Nicholas Negroponte" href="http://web.media.mit.edu/~nicholas/Wired/WIRED6-12.html" target="_blank">Nicholas Negroponte</a> (1998)</p>
<p style="text-align: justify;">Digital art, digital media, digital content, digital products…it goes on! Though few of us will have failed to notice that a great deal of our world is now transmitted and received as a string of 1s and 0s, in 2011, is the adjective &#8216;digital&#8217; really relevant? Are we trying to suggest that by their very nature all things digital are the same, or, somehow different to their respective compound noun origins? Surely art is art, media is media, content is content and a product is still a product. The development of really great art/media/content/products involves stepping through a creative pipeline which we find to be remarkably consistent and irrespective of the tools used.</p>
<p style="text-align: justify;">Convergence has forever forged media, data and personal IT to the extent that the content is indistinguishable from the underlying technology and the result is a transformative agent for both the mind and society. We shouldn&#8217;t be surprised by this however. Circa 1964 McLuhan pointed out &#8216;we shape our tools, and afterwards our tools shape us&#8217; and Thoreau, 100 years earlier, suggested &#8216;we do not ride on the railroad; it rides upon us&#8217;. It&#8217;s important therefore that we maintain an objective distance* so as not to be consumed by our rapidly changing environment.</p>
<p style="text-align: justify;">Let us now focus on the often cited concept of the <em>digital native</em>. <a title="Marc Prensky" href="http://www.marcprensky.com/" target="_blank">Marc Prensky&#8217;s</a> 2001 <em><a title="Digital Natives, Digital Immigrants" href="http://www.scribd.com/doc/9799/Prensky-Digital-Natives-Digital-Immigrants-Part1" target="_blank">Digital Natives, Digital Immigrants</a></em> theory carries with it a number of dangers, particularly in an education context. In short the proposal** is that those born before the rapid proliferation of digital technology are<em> immigrants</em>, and those growing up with the technology are<em> native</em>. It&#8217;s clear that in relation to the younger members of our population access to information and communication technology (ICT) has reached an extraordinary level and their malleable brains are adapting to the multitude of interfaces and media layers with greater ease than say their parents. However, we must not take from this that the <em>native</em> generation are fully literate in, or implicitly understand the network. Remember that the primary online activity for our younger generation is social and/or recreational in nature. We find community silos e.g. Facebook in abundance and the notion that the <em>Google </em><em>Generation </em>understand and<em> </em>explore the web widely is quite simply <a title="‘Google Generation’ is a myth" href="http://www.jisc.ac.uk/news/stories/2008/01/googlegen.aspx" target="_blank">false</a>. The badge serves no purpose other than to unnecessarily distance a portion of the population from the emerging reality and the very real concern is that by assuming too much we risk creating a significant skills gap in the next generation.</p>
<p style="text-align: justify;">* The reality is that we find a conflict between objectivity and engagement. As artists and developers, if we&#8217;re not engaged we&#8217;re restricted in our ability to conjure the very best of ourselves and/or the project.</p>
<p style="text-align: justify;">** Marc Prensky has since revised the theory in favour of <em><a style="font-style: italic;" title=" From Digital Immigrants and Digital Natives to Digital Wisdom" href="http://innovateonline.info/pdf/vol5_issue3/H._Sapiens_Digital-__From_Digital_Immigrants_and_Digital_Natives_to_Digital_Wisdom.pdf" target="_blank">digital wisdom</a>&#8230;</em>and yet the original iteration persists???</p>
<p style="text-align: justify;">
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		<title>21st Century Skills</title>
		<link>http://creativetechnologies.info/21st-century-skills/</link>
		<comments>http://creativetechnologies.info/21st-century-skills/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 20:40:21 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[21st Century]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Brain]]></category>
		<category><![CDATA[Condition]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Curation]]></category>
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		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Human]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Logical]]></category>
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		<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1301</guid>
		<description><![CDATA[The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honours the servant and has forgotten the gift Albert Einstein We sit at the intersection between the art brain and the logical brain. One can make bold conceptual leaps with little reason other than [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honours the servant and has forgotten the gift</em></p>
<p style="text-align: right;">Albert Einstein</p>
<p style="text-align: justify;">
<p style="text-align: justify;">We sit at the intersection between the art brain and the logical brain. One can make bold conceptual leaps with little reason other than instinct or emotion while the other demands process, order and efficient execution. Fusing left brain right brain processing is a task which is far from insignificant and while the relative outputs uniquely compliment each other, it is perhaps one of the most significant challenges facing us today.</p>
<p style="text-align: justify;">As we undergo the <a title="Consumerisation of IT" href="http://www.gartner.com/press_releases/asset_138285_11.html" target="_blank">consumerisation of IT</a> and move towards ubiquitous computing, art and design are crucial components in humanising technology. Science fiction is now science fact with Roddenberry&#8217;s hive mind not such a distant possibility (see video from Ericsson below). There are currently in the region of 5 billion mobile users worldwide with <a title="ITU - Facts &amp; Figures 2010" href="http://www.itu.int/ITU-D/ict/material/FactsFigures2010.pdf" target="_blank">90% of the global population having access to a 3G network</a>. Mobile internet will surpass the desktop within the <a title="Morgan Stanley - Mobile Growth" href="http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf " target="_blank">next four years</a> and as the separation between work, home, formal and informal is truly blurred, <a title="Bill Gates - Content is King" href="http://web.archive.org/web/20010126005200/http://www.microsoft.com/billgates/columns/1996essay/essay960103.asp" target="_blank">content is king</a>.</p>
<p style="text-align: justify;">Where once the ability to read and write were prerequisite to employment within a media context, an awareness of the audiovisual toolset is now the default condition. Discrete specialist facilities and tools are no more. Content developers are mobile and creativity spontaneous. Data wrangling, asset management and experience of multiple applications and workflows are fundamental. As we then move into the interactive space building strong ideas around a software driven core requires a unique skillset. Experience creators fuse ideas, design and technology. As Forrester&#8217;s Mike Gualtieri put it <a title="Agile Software is a Cop-out" href="http://blogs.forrester.com/mike_gualtieri/11-10-12-agile_software_is_a_cop_out_heres_whats_next" target="_blank"><em>great software talent means renaissance developers who have passion, creativity, discipline, domain knowledge and user empathy</em></a>. We tend not to see how radical the changes of the last decade or so have been. In the USA, the <a title="DoL: Future Work 21st Century" href="http://www.dol.gov/oasam/programs/history/herman/reports/futurework/execsum.htm" target="_blank">Department of Labour</a> estimates that 65 percent of 6 year olds starting out in school will eventually find careers that haven&#8217;t been invented yet. The labour market therefore is finding it difficult to keep up. Crucial for all of us is the willingness and ability to learn, unlearn and relearn.</p>
<p style="text-align: justify;">In the midst of this technological whirlwind it is easy to forget that underpinning all of this is the human story. We are emotional beings bound by constants of motivation and traits of character which have been with us since day one. Communication and connecting with both hearts and minds (storytelling) has never been more important.</p>
<p><a href="http://creativetechnologies.info/21st-century-skills/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Creative Enterprise</title>
		<link>http://creativetechnologies.info/creative-enterprise/</link>
		<comments>http://creativetechnologies.info/creative-enterprise/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 23:08:19 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Business]]></category>
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		<category><![CDATA[Derry]]></category>
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		<category><![CDATA[Talent]]></category>
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		<guid isPermaLink="false">http://creativetechnologies.info/?p=1286</guid>
		<description><![CDATA[This week we launched a new initiative &#8211; in partnership with Digital Derry and the Office of Innovation &#8211; which will enable our students to attain course credits for realising a digital business. Final year students in both Creative Technologies (CT) and Design have the option of choosing the Innovation &#38; Creative Enterprise (ICE) module and in so [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This week we <a title="Ulster reveals ICE" href="http://news.ulster.ac.uk/releases/2011/6054.html" target="_blank">launched</a> a new initiative &#8211; in partnership with <a title="Digital Derry" href="http://digitalderry.org/" target="_blank">Digital Derry</a> and the <a title="Office of Innovation" href="http://oi.ulster.ac.uk/" target="_blank">Office of Innovation</a> &#8211; which will enable our students to attain course credits for realising a digital business. Final year students in both Creative Technologies (CT) and Design have the option of choosing the <em>Innovation &amp; Creative Enterprise</em> <em>(ICE) </em>module and in so doing will be guided through all the necessary stages of developing a viable business from conceptualisation and market research through to the development of a prototype and speaking to business professionals and investors.</p>
<p style="text-align: justify;">The initiative represents a multi-faceted and long term commitment to the demystification of what it takes to ultimately become your own boss. Today&#8217;s digital talent represents tomorrow&#8217;s leaders (both in business and culture) and they&#8217;re increasingly much less interested in dedicating their creativity and time to <a title="Fact Company - Why I Won't Work" href="http://www.fastcompany.com/1779120/embargo-1027-why-digital-talent-doesn-t-want-to-work-at-your-company" target="_blank">slow moving machines</a>. After all a business start-up is by definition a creative endeavour. Therefore, a strong focus is placed on creativity and design thinking (and doing) in parallel with skills in real-world networking, finance, legal and more traditional subjects areas such as contemporary and digital culture.</p>
<p style="text-align: justify;">Another key component involves a shift in thinking around the subject of failure. For most of us we learn by doing and making mistakes is a fundamental part of that process. Successful entrepreneurs will repeatedly speak of the importance of making mistakes early on and learning from them quickly. As one who has had the great fortune of visiting the west coast of the United States and the phenomenon that is Silicon Valley, the <em>can do</em> attitude is quite literally infectious and the mantra so often repeated is <em>let me fail fast</em>. This of course is not a wish for failure but an expression of the importance of gathering data (results) as quickly as possible so as to enable rapid improvement of the product or service.</p>
<p style="text-align: justify;">We know that within the context of all things &#8216;digital&#8217; the extraordinary pace of development and change means that successful ventures are most often born from a vibrant network of talent &#8211; designers, developers, producers &#8211; advisers and mentors. The support of Digital Derry in this respect is invaluable.</p>
<p style="text-align: justify;">Start-up activity and entrepreneurship sit at the centre of a strong and healthy economy. I&#8217;m confident that our graduates, emboldened with the support of the network and a spirit of DIY, will go on to form many future and groundbreaking companies.</p>
<p style="text-align: justify;">Allow me to finish in the words of a recently departed innovator, visionary and artist:</p>
<p style="text-align: justify;">“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”</p>
<p style="text-align: right;"><a title="Steve Jobs" href="http://www.apple.com/stevejobs/" target="_blank">Steve Jobs</a> 1955 &#8211; 2011</p>
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